
[FRAY]playis a virtual/physical curatorial game engine, in which players will, through gameplay, view and also participate in various artworks and art practices. Players will be arranged into four groups, or teams, and will have to solve a series of separate but intertwining problems and puzzles. The method of solution of these problems will vary with individual teams and constitutes the main gameplay. Gameplay is not merely the practice by which solutions are arrived at, but also the solution itself -- in other words, the way in which players must think and associate different art and art practice to arrive at the solution to a given level of the game also reflects the over-riding theme of the game itself, and thus necessitates thoughtful consideration of artworks; their meanings, their relationship to other works, and their relationship to the game.
In addition, artists whose work is included in the game are asked to be active participants in the development of the game, thus changing the passive role of artists in standard curatorial practises into an active one.
[FRAY]play is a project that I have been working on all semester, with three in-class collaborators (Tamas Kemensky, Chris LaGarce, and Beatriz Albuquerque), who made three of the stages, and two others (
copperbadge and
cesario and I worked on a stage together); I also developed the website (ultra awesome dispenser and recombinator coding is by Tamas Kemensky, of
Busker). Project launch is on Saturday, May 13, at the [FRAY] after party at the
Chicago Art Department. If it is successful, [FRAY]play should be an extremely interesting event/project/piece.